Providing accessible family activities for 1.6m users in the UK

Designing a mobile app to provide accessible & affordable activities for families in Colchester, UK.

Role

Product Designer & Team Lead

Industry

Family & Lifestyle

Duration

Ongoing

a cellphone leaning against a wall
a cellphone leaning against a wall
a cellphone leaning against a wall

Stage 1. Market research and analysis

  • Initiated the project with comprehensive market research, analyzing competitors and identifying gaps in the family activities and lifestyle app market. Conducted surveys in collaboration with Business analysts and product managers to understand their needs, preferences, and pain points.

Stage 2. Concept development and user flow design

  • Led the conceptualization phase, brainstorming with the design team to generate innovative ideas that align with user needs and project goals. Developed user personas and scenarios to guide the design process and ensure a user-centered approach.

  • Mapped out user flows for key app functionalities, including account creation, personalization, event creation, and social interactions. Prioritized simplicity and intuitiveness in the navigation structure to enhance user engagement.

Stage 3. UI design and prototyping

  • Created detailed wireframes and interactive prototypes using Adobe XD, focusing on crafting an inviting and user-friendly interface. Selected a warm and inviting color scheme and typography that reflects the app's social and culinary focus.

  • Developed high-fidelity prototypes that showcased the app's core features, including a explore page, detailed event pages, and an integrated chat system for planning events. Conducted iterative design reviews with the team to refine the prototypes.

Stage 1. Market research and analysis

  • Initiated the project with comprehensive market research, analyzing competitors and identifying gaps in the family activities and lifestyle app market. Conducted surveys in collaboration with Business analysts and product managers to understand their needs, preferences, and pain points.

Stage 2. Concept development and user flow design

  • Led the conceptualization phase, brainstorming with the design team to generate innovative ideas that align with user needs and project goals. Developed user personas and scenarios to guide the design process and ensure a user-centered approach.

  • Mapped out user flows for key app functionalities, including account creation, personalization, event creation, and social interactions. Prioritized simplicity and intuitiveness in the navigation structure to enhance user engagement.

Stage 3. UI design and prototyping

  • Created detailed wireframes and interactive prototypes using Adobe XD, focusing on crafting an inviting and user-friendly interface. Selected a warm and inviting color scheme and typography that reflects the app's social and culinary focus.

  • Developed high-fidelity prototypes that showcased the app's core features, including a explore page, detailed event pages, and an integrated chat system for planning events. Conducted iterative design reviews with the team to refine the prototypes.

a cell phone on a rock
a cell phone on a rock
a cell phone on a rock
a cellphone leaning against a wall
a cellphone leaning against a wall

C.K Catherine Kiiru

Copyright 2025 by Catherine Kiiru

C.K Catherine Kiiru

Copyright 2025 by Catherine Kiiru

C.K Catherine Kiiru

Copyright 2025 by Catherine Kiiru

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